NewsFeed
06-11-2009, 10:46 PM
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Sponsored Feature: Ocean Fog Using Direct3D 10 (http://news.google.com/news/url?sa=T&ct=us/4-0&fd=R&url=http://www.gamasutra.com/view/feature/4027/sponsored_feature_ocean_fog_using_.php&cid=1259215554&ei=iMExSsP2OYaQ9QSm8LCICA&usg=AFQjCNGKHfrdTjd_HEKwKGIarjVH_G0ynA)
Gamasutra, CA
by Jeff Andrews, Chuck Desylva, Alfredo Gimenez [In a new Intel-sponsored feature from the Visual Computing microsite, a trio of Intel engineers showcase an experiment to create an ocean and complex fog effects using Direct3D 10 and Shader Model 4.0, ...
More... (http://news.google.com/news/url?sa=T&ct=us/4-0&fd=R&url=http://www.gamasutra.com/view/feature/4027/sponsored_feature_ocean_fog_using_.php&cid=1259215554&ei=iMExSsP2OYaQ9QSm8LCICA&usg=AFQjCNGKHfrdTjd_HEKwKGIarjVH_G0ynA)
Sponsored Feature: Ocean Fog Using Direct3D 10 (http://news.google.com/news/url?sa=T&ct=us/4-0&fd=R&url=http://www.gamasutra.com/view/feature/4027/sponsored_feature_ocean_fog_using_.php&cid=1259215554&ei=iMExSsP2OYaQ9QSm8LCICA&usg=AFQjCNGKHfrdTjd_HEKwKGIarjVH_G0ynA)
Gamasutra, CA
by Jeff Andrews, Chuck Desylva, Alfredo Gimenez [In a new Intel-sponsored feature from the Visual Computing microsite, a trio of Intel engineers showcase an experiment to create an ocean and complex fog effects using Direct3D 10 and Shader Model 4.0, ...
More... (http://news.google.com/news/url?sa=T&ct=us/4-0&fd=R&url=http://www.gamasutra.com/view/feature/4027/sponsored_feature_ocean_fog_using_.php&cid=1259215554&ei=iMExSsP2OYaQ9QSm8LCICA&usg=AFQjCNGKHfrdTjd_HEKwKGIarjVH_G0ynA)